The Enclave

Enclave (enklāv): Noun. A portion of territory within or surrounded by a larger territory whose inhabitants are culturally or ethnically distinct.

Posts tagged Magic: the gathering

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The Simic Combine is Ravnica’s steward of nature and the wild; its mission is to preserve the natural world even as Ravnica’s cities continue to grow. The guild seeks to protect the elements of the plane that are incompatible or mutually exclusive with its overpopulated, urban conditions. This is not easy, of course, because the forces of civilization are so prevalent on Ravnica that they threaten to subsume anything that runs counter to them. But the Simic practice a strange combination of detachment and holism that provide a kind of separation from the larger urban systems—a separation on which their conservation mission depends.

(Source: mtgfan)

Filed under Magic the Gathering Magic: the Gathering mtg gaming art gatecrash

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The Orzhov guild was founded on the belief that wealth is power, that structure breeds wealth, and that guilt creates structure. The guild is run like a combination religion, credit-lending agency, and crime syndicate, with an ostentatious hierarchy of priests, enforcers, and ghostly councilors ruling over a congregation of guiltbound servants, indebted ghosts, and thrulls. Many Orzhov guild members truly believe that their rule is necessary for making Ravnica the best it can be, and they are unscrupulous in their methods of making sure they seize power. Most Ravnicans see the Orzhov for the corrupt organization they are, but many are lured in by their promises of wealth, prestige, and longevity.

(Source: mtgfan)

Filed under Magic the Gathering Magic: the Gathering mtg gaming art gatecrash

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In the dark, slick corridors of the undercity lurks the unfathomable network of the Dimir guild. House Dimir is Ravnica’s dark but open secret: the people know Dimir exists but they pretend it doesn’t. The Dimir’s role in Ravnica is to provide covert services that other guilds can’t or won’t, using secrecy as both weapon and defense. Dimir is hidden even from itself, using pockets of covert agents who are aware of only a few other contacts. Dimir agents leave no trace, destroying memories of witnesses to their crimes, and even going so far as to eliminate their own memories of assignments.

(Source: mtgfan)

Filed under Magic the Gathering Magic: the Gathering mtg gaming art Gatecrash Dimir

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The Alphabet for Baby Planeswalkers

A is for Azorius all white and blue and right, just keep on their good side or you’ll end up in jail for the night.

B is for Bant with knights in shining armor

C is for Counterspell, something blue loves best. A blue control planeswlaker is never second best.

D is for Dredge a favorite of Golgari, just don’t go to their petting zoos they are all a little slimy.

E is for Esper where everything is metal.

F is for Fire, Chandra’s favorite thing.

G is for Gaea the goddess of green just don’t get on her bad side, I hear she can be mean.

H is for Hedron a big, funny shape. Just don’t stick your hands in there, those Eldrazi Spawn aren’t cakes!

I is for Ixidron he likes everything face-down because when everything is face-up it makes him frown.

J is for Jund with all of the dragons.

K is for Kaalia with all the angels and demons too.

L is for Library, something some people do not like.

M is for Mill, Jace’s favorite thing.

N is for Naya, where Ajani resides.

O is for Orzhov a magnificent church, as long as you don’t owe them money.

P is for Pact, never make a Pact with Hive Minds

Q is for Quag Sickness, which is much worse than the sneezes

R is for R&D’s Secret Lair, a secret place indeed

S is for Shiv, a volcanic paradise for sure

T is for Time Walk, just don’t make a wrong turn at Ancestral Recall

U is for Urza, the best Planewalker ever

V is for Vesuva, it makes 8 Posts into 12

W is for Werewolves who jut flip when the moon is right

X is for Xenograft, thosezombie bits would go great with that merfolk’s tail

Y is for Yavimaya where the trees can really scare

Z is for Zendikar, its really always changing. I never know when it will rain or when it will snow.

Filed under magic: the gathering MtG Planeswalker