The Enclave

Enclave (enklāv): Noun. A portion of territory within or surrounded by a larger territory whose inhabitants are culturally or ethnically distinct.

Posts tagged mtg

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gatheringsteveargylesmagic:

Steve Argyle - www.alteredprints.com (FAT) release #9

MTG Chosen of Markov/Markov’s Servant Altered Art Foil

AlteredPrints is a professional printing company that makes commission card alterations.  Steve orders these cards himself and they are incredibly high quality.

Please read my post about the company here.

Copies of this version of this card can be found occasionally non-serialized on ebay.  Recent auction prices have ranged from $15 to $26.

This is an alteration of the original Dark Ascension Chosen of Markov/Markov’s Servant.  Check my post about that card for the rest of its history and my critiques of the illustrations.

(via mtgfan)

Filed under Steve Argyle MtG Chosen of Markov Markov's Servant Dark Ascension black Common double-sided alteration alter alteredprints

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The Simic Combine is Ravnica’s steward of nature and the wild; its mission is to preserve the natural world even as Ravnica’s cities continue to grow. The guild seeks to protect the elements of the plane that are incompatible or mutually exclusive with its overpopulated, urban conditions. This is not easy, of course, because the forces of civilization are so prevalent on Ravnica that they threaten to subsume anything that runs counter to them. But the Simic practice a strange combination of detachment and holism that provide a kind of separation from the larger urban systems—a separation on which their conservation mission depends.

(Source: mtgfan)

Filed under Magic the Gathering Magic: the Gathering mtg gaming art gatecrash

322 notes

The Orzhov guild was founded on the belief that wealth is power, that structure breeds wealth, and that guilt creates structure. The guild is run like a combination religion, credit-lending agency, and crime syndicate, with an ostentatious hierarchy of priests, enforcers, and ghostly councilors ruling over a congregation of guiltbound servants, indebted ghosts, and thrulls. Many Orzhov guild members truly believe that their rule is necessary for making Ravnica the best it can be, and they are unscrupulous in their methods of making sure they seize power. Most Ravnicans see the Orzhov for the corrupt organization they are, but many are lured in by their promises of wealth, prestige, and longevity.

(Source: mtgfan)

Filed under Magic the Gathering Magic: the Gathering mtg gaming art gatecrash

142 notes

In the dark, slick corridors of the undercity lurks the unfathomable network of the Dimir guild. House Dimir is Ravnica’s dark but open secret: the people know Dimir exists but they pretend it doesn’t. The Dimir’s role in Ravnica is to provide covert services that other guilds can’t or won’t, using secrecy as both weapon and defense. Dimir is hidden even from itself, using pockets of covert agents who are aware of only a few other contacts. Dimir agents leave no trace, destroying memories of witnesses to their crimes, and even going so far as to eliminate their own memories of assignments.

(Source: mtgfan)

Filed under Magic the Gathering Magic: the Gathering mtg gaming art Gatecrash Dimir